Tag Archives: fran bow

Different Galaxy Devblog #4

Hello, space-friends!

We have finally released a new devblog video about how things are going with the development of Different Galaxy. So far everything is going very smoothly, and we have managed to get all the big chunks done (backgrounds and code) for the kickstarter demo, so now we can start moving in to the detail phase where we will start putting in all animations, dialogues, interactions and atmosphere, as well as start testing!

We have also promised to ourselves to make a devblog once a month! This way we can push ourselves to always try to deliver something at the end of each month. And did you know, we are livestreaming every sunday 17.00 CET, from our youtube channel? You should come and hang out!

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Behind The Scenes of Fran Bow

Poster.png

The last development update video of Fran Bow!
Do you also like to see the raw behind the scenes footage of cool movies, games, artists or anything you liked? Because we love those! Especially the ones where they show a normal average day of doing stuff, where we get to see behind the fancy curtains you normally see. Well, if you do, then you will love our last dev video, because it’s super long and very raw from the entire process of making Fran Bow!
This wasn’t planned though, because what we had planned while filming everything for the past years was to make a full awesome documentary where we get into the details of everything. We made a human error by choosing to trust all our video material to one single backup harddrive. By Murphy’s law, the harddrive had to completely die in silence the day we sat down to edit it all together. This led to a lot of drama in the apartment, but after the storm we got the idea of just getting everything we could find and placing them in one last video update, beginning from the start and ending at just a couple of days ago.
Watching it for ourselves, it also works as a reminder and a memory to where we came from and how we started out in game development, so it’s a very special video for us! It’s also the result of still not giving up, even if the crap hits your face with smelly underpants.
It will soon be 10 months after the release of our first big game Fran Bow and today we can almost feel like we are done with everything and can move on to the next project 100%. There are so many projects in mind now that it’s going to be a very exciting time ahead!

We hope you like the video! If not, that’s fine too, we still love you!

Thank you!!! ❤

[BEHIND THE SCENES OF FRAN BOW: THE LAST UPDATE]
Behind the scenes, games.
Duration: 54 minutes 17seconds
Release year: 2016

Follow Natalia Figueroa and Isak Martinsson in this raw development video recorded from 2013 to 2016 while creating and releasing their first big game Fran Bow to the world.

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Fran Bow, updated demo and android version!

With less than 30 days left on our crowd funder we decided to update the DEMO so that it has more of the Fran Bow spirit we want it to have.

  • New sound design
  • More animations
  • A new secret character has a quest appearance
  • Tons of bug fixes

We also released the demo on Google Play! So now you can experience the horrors of Fran Bow where ever you go!

Now what’s our next step? We need to get noticed by more people! That’s the biggest part of our time right now. We have had so many lovely people helping us already who we are so grateful of meeting. It feels like people really feel with Fran and that’s what we wanted to happen! See past the horror, the gore and the hideous world and just care for Fran. It’s amazing! Now we need to reach the bigger news sites, so that people who don’t know about Fran do! It is really hard when it’s just the two of us, with no name behind us or connections, but we will prevail! For us, the crowd funder is already a big victory, and it would be even greater for everyone that has supported us that we see it made! That way we can actually finish the game!

Youtubers have proven to be a huge help, and we thank them from the bottom of our hearts!

demoupdate

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The Fran Bow Mega-News Update!

Hello!

Making a fundraiser, trying to reach out and completing the demo has been really much work for us two! Especially since I have been forced to work overtime at my day job(which is now turning into day+night job), so Natalia is handling most of the social thing. But that’s good, because she is charming! This is a really fun and tough experience for us both. We are learning so much and getting to know a lot of cool new people! Even if the fundraiser is going really slow right now, it feels good… The demo wasn’t a disaster at least! That was a huge relief to both of us.

So!

We released the Fran Bow demo now! It’s available for WINDOWS, LINUX and MAC! 

We also made Fran go to Steam Greenlight! Hopefully we can reach more people and start building a lovely community who wants to be a part of the process!

Download page!

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THE DIARY OF FRAN BOW #4

Finally we have something new to show and tell from the development of Fran Bow! We scratched the old engine and made an entirely new improved one which will get things done alot faster, and Natalia has been drawing like a maniac. Now when her animation job is over she will put 200% into Fran Bow! Below you can see a poster she made and a screenshot from Chapter 2 and the first page of the storyboard for the intro cutscene! The cat, Midnight, will be an important part of the game. And you will be able to pet him!

Fran Bow poster.

intro_storyboard_klar_01_thecat

Part of the storyboard.

Chapter 2

A meeting with strange creatures in Chapter 2.

 

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The diary of Fran Bow #3

We have decided to turn up the development of Fran Bow to maximal and after the respons we have had we found out that it might not be a good idea to show more goodies for a while. Mostly because we need to be focused and make the game that we want to play! The sudden positive respons kind of gives mixed feelings that we didn’t have before, and that could impact the game itself.

We are soon moving over to the next chapter and all the chapters are pretty much done in papers. We will also start looking into when the game will be done, so we can estimate it’s release and plan for a nice weekend of slacking.

There will be updates about the game while we are going forward but not as much! We are in no-life mode right now, and that’s the best mode to be in! When making the game.

May the coffee be with you all.

/Isak & Natalia

This is our workspace, the cat is our backup programmer when Isak fails.

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