Category Archives: Uncategorized

Bye bye Killmonday Games!

Our wordpress blog has served us good since we started out, but now it’s time to say goodbye and move to another kind of website…!

So, if you want to see what’s up and down, save this new website of ours and embrace the future of Killmonday Games! ❤

/Hugs to all

Natalia & Isak


Different Galaxy Devlog #2

The next episode of our behind the scenes and making of Different Galaxy is done and out! When building a character or coming up with new ideas for the game, we love to take walks or experience new things. This might sound very generic, but physical motion seems to increase your creative thinking. Why not take a walk outside, get some air and exercise, right? And sometimes we see something new on the way that makes us talk about something we otherwise wouldn’t, and thus contributing to a solution for maybe a problem we have in the story, a puzzle or a character emotion or respons! It’s win-win for everybody! You can have a huge adventure in just taking a 30 min or hour long walk in a nearby park or forest, just be present in your mind. And then we dig ourselves back to the computers for the rest of the day!

Natalia also talks about how we come up with ideas for games, and especially for Different Galaxy. Ideas evolve, they change and adapt, and most often the original idea that sparked the whole thing is nothing near the end result. We did have Galaxy from the start in there, he is our northern star from which we navigate through the story, and when that happens we know we are on to something really awesome. Many ideas we had before and after didn’t have that star so they were left on the shelf of ideas, to be either used for something else or just forgotten entirerly..

Have a great awesome time where ever you are on the planet right now, next episode is on the makings and then we will have more footage from the game itself! 🙂

Through the Galaxy #1


Hello, sweetened awesomener!

Time to update you in what’s going on in Killmonday Games and our future plans!

We have started our new game called Different Galaxy! YAAY! And with it, a new webserie about the development behind it. We will document the process of making the demo for our future kickstarter campaign to raise the funds needed to pay our awesome voice actors, translators, a sound person and one additional animator. The video series will also be for our own personal sake, to behold when we have released the game in like 3 years (estimated time!) because it’s always fun looking back. It’s like time-travel!

We always love to challenge ourselves in what we do, so we have chosen to try out Unity for this adventure, and we hope to be able to launch the game on the consoles as well as PC. The prototyping is already going well, Isak is learning C# like a mad nerd and Natalia is drawing in 4k, so you can get maximum immersion.

The game itself will be an adventure game where we are trying out a different approach to the gameplay. It will make you feel all kinds of emotions, challenge your brain, show you the wonders of our universe and beyond, and most importantly give you a fun time!

Stay curious, friends!

Isak & Natalia

PS. Keep track on Different Galaxy and how’s it going here >

Fran Bow is mobile! iOs and Android!

Fran Bow is done for mobiles! Now you can enter the Ultrareality on your android device and iphone or ipad, or android tablet. Anywhere you want! Thank you so much for your patience with this and we hope you can finally enjoy the game, if you haven’t already on the PC versions!

In case you wonder why we chose to divide the chapter in to 5 different parts, it’s because the game wouldn’t work as one full game at all on the mobile environment :'(.




Fran Bow released for Android!


Finally, the great heroine Fran is available on android! You can get all the chapters seperately from Google Play right now and share the word 🙂 We recommend you play it during the night, under your blanket, with headphones on.

It took us longer than expected and if you are a iOs user you will have to wait for a bit longer still, since we are waiting for a little software update and then it’s ready to go!

Fran Bow on Google Play!

In case you wonder why we chose to release the game in chapters, this is because we could reduce the amount of memory needed and make it more widely available for more players.

Fran Bow and the Mortem-Post

Hello lovely gamers and developers! ❤

I’m Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.
The other half of Killmonday Games and co-creator, husband and best friend is Isak Martinsson.
As you might already know, we released Fran Bow on August 27th, after 3 years of development and we wanted to share with you what we have learned through this journey.

You can listen to the Fran Bow Soundtrack here while reading this post, if you like ❤

Finishing the game

Finishing the game was one of the hardest part of development, there is always things you can improve in the game, but on the other hand time and money wasn’t on our side.
When you have a total amount of 28,000 dollars in a country like Sweden, you have very little to go around. We were too positive about that amount when we asked for 20,000 dollars on IndieGOGO and we were really, really, really new in the whole “making games” industry, so we knew nothing! But those 28,000 dollar were stretched so much, that we ended up living with 1,200 dollars a month, from which 700 of it went to rent, 400 to bills and 100 for food. We weren’t even riding the bus or meeting people because that was a TOO expensive. But you know what? We learned that having this little amount of money each month was great, we had everything we needed and it taught us to be more responsible with our resources. Personally I felt responsible for my acts and that was a very illuminating experience.

When we were about half of the game, Isak’s grandfather died and it was pretty hard times for us both. I felt so much for Isak and his family. One of the nicest things was that Isak’s grandfather left him a part of his life’s savings which also helped to develop the other half of Fran Bow, because the IndieGOGO money were almost gone. We saw a light at the same time we saw somebody fading away and we are greatly thankful for him and knowing that his savings went to a dream come true for us!

The journey of Fran Bow has been an amazing, both sad and happy.

When we were coming to the end of development, Isak and I had an extreme break up. The stress that money gives is… satanical! It destroys so much of the beauty. The survival instincts don’t see love or compassion at all! But we came back together when we realized that life’s meaning is the one we give, we felt that; fuck the system! We didn’t want to follow the absurd rules of consuming and social status, so we kind of just forgot about money, we still had very little to finish the game and we were so positive about Fran Bow and we trusted in Fran Bow fans!!! And at the end, we were still alive, and if we needed to give up our home, we luckily still had our moms to go to! So we came back together and tried with our best efforts to finish the game!

After a few months of testing, changing and adding small details, the game was already out.
We almost couldn’t believe it until today and that’s why I’m writing now… After one month I can say that I feel happy that we completed this game and that the journey itself was the biggest reward I’ve received in my entire life and I speak for Isak too.

  • Gameplay:
    In a puzzle game, you just don’t want to have puzzles coming from no-where. I really wanted to play a game that felt like everything was connected and highly organized and that’s what I worked the hardest on to achieve in Fran Bow.
    My goal was: To write a story that felt complex, both in lore and characters. The problems in the story are what I would transform into puzzles and in that way progress in the game without going outside the story. It’s very time consuming making a story-puzzle based game but I think is my favorite thing to do at this point of my life and Isak’s too.
  • Time and organisation:
    Time is absolutely the most valuable thing we have. Life evolves around it and making Fran Bow was an eye opening experience when it comes to time. We were working around 12 to 14 hours a day, 7 days a week. We had to change many of the old habits we had when it came to food, exercising and resting. First, we became vegan, so we could improve our health. Within a week of being vegan, our heads felt so much clearer and we had boost of energy! We also started to exercise daily, because we were sitting too much and our bodies were feeling anxious because of that. So that also helped a lot to improve our health and mood. We also stopped consuming legal drugs as, cigarettes, alcohol and “snus” which is a Swedish tobacco thing, very gross.We had a monthly schedule where we planned what time to go up, eat, etc so we could use the time in a very effective way. It wasn’t hard because we really wanted to do the best we could to achieve this game. It actually was amazing and we felt proud of ourselves being able to manage our own rules.
  • Technology:
    The technology utilized in Fran Bow is pretty simple.
    We have 2 computers with Windows, each with two screens. Only one of these screens was bought at full price, because the other 3 were second hand purchases.
    A Mac-mini and one laptop with Linux.
    Isak used GameMaker Studio from Yoyo Games to program the game.
    I used Photoshop to draw and animate some things, like water and effects.
    AnimeStudio to animate characters.
    A Bamboo Wacom tablet, to draw.
    H4nd Zoom; sound recorder
    One midi-keyboard to make music.
    Cubase, music program to edit and record music.
    WorkstationPublic relations and Availability:
    When it comes to get your game noticed, damn! It’s a great casino. Sometimes it works, sometimes it feels like you are doing everything against a wall. We kind of tried our own ways, making what felt honest to do. That’s why we did some videos, introduced Mr. Red to the world and we tried to have fun with something we think is not so fun, like asking you please, to buy our game.
    We didn’t have money to spend on ads or a PR company actually, not a single penny. So it was mainly the whole time just us two e-mailing magazines, trying to reach out somehow or the other, but always in a very open and honest way and we are amazingly thankful for those who put their time to play and give a review of the game. Many of our fans write to tell us that we should get more attention, but we don’t know what else to do.
    We send e-mails from MailChimp and from there you can see who opens the e-mails and who doesn’t. So we know that the majority we’ve send information, have opened the e-mail even more than once but even so, haven’t answered to us or written an article on the game.Thanks to the fans, we got the game Greenlit  and because of that, the game is available on Steam. GOG also accepted the game and after release we turned to and Humble store. Right now we are talking to get the game into GreeManGaming as well.
    Many of sales are because of word of mouth spreading and we are super thankful about that!
  • Money spent:
    IndieGOGO : 28,000 US dollars
    Personal savings: 24,000 US dollars
    Total: 52,000 US dollars.
  • Sales:
    Under the first month we have sold around 10,000 copies of Fran Bow. Yay! Woho! Super hyper!!!!

This is an overall about the personal journey while developing the game. We also did a series of development videos while making the game if you are interested.
Development videos:

You can also check out Fran Bow website and help us spread the word about Fran Bow ❤ Thank you!

Thank you for reading this post and thank you for your support and we hope, if you already played Fran Bow, that you liked it. Isak send his greetings and hugs to you!
Many hugs and love to you!
Have a lovely time!

Killmonday Games

Fran Bow is released!

Dear awesome friends,

This day, the August of 27th, we finally released our first big game called Fran Bow! We are so happy and proud and excited!!! It’s unbelivable, but very true! The wait to uncover the bloody mystery surrounding Fran and everything happening to her is over, and you can now get it and experience it all! Find Mr. Midnight!

You find different places to get it from our website: and there’s a demo too, if you want to give it a try.

Thank you and hope you try Fran Bow out!
Natalia & Isak
Killmonday Games

Historical date and delusional propaganda

Hello, adventure friends!
27th August 2015 is a historical date.
Fran Bow is done! And it’s about to be released to the world!


You will find the demo and where to buy the full game on our website,!

3 years ago we decided to make Fran Bow. 2 years ago we managed to raise the funds needed though crowdfunding. 1 year ago we thought we would have been done, and now here we are. 27th August, 2015 is the date Fran Bow is released through and Steam!
The last year was a struggle, but we managed to overcome every obstacle and deliver a huge game with a world of its own, filled with awesome and different characters and a lot of adventuring!
We released a new demo that you can download from different places from our website, and now we are working these last days with mainly trying to get the game out there more, so you can still help us by reminding your favorite youtuber about Fran Bow, mentioning it to press or just telling everyone! This helps us a lot! ❤
We also made a new video with Killmonday Games, directed and produced by the delusional and mad Mr. Red, the puppet.

We are super excited and thankful!

Have a great time!
Best whishes
Natalia and Isak.

Fran Bow – October Special Video – Answering the questions!


Hello, friends!

We have made another video where we answer questions we got from our facebook and twitter! In short we can say that we are currently working on part 4 of 5 of Fran Bow, so the game is coming along great, and we don’t know any release date yet. Also, we now are translating the game from english to: German and Spanish! 


Have a great eerie and creepy October,

Killmonday Games