Fran Bow was primarly thought as a game we wanted to do for Androids.
We belive android gamers (and us, since we don’t own iphones) should be
able to play more games made with love, sweat and without the milking of
micropayments that are so overpopular in mobile games nowadays. There are
some great games there but they are so hard to find!
Fran Bow might not be the game you play for 5 minutes on the bus, instead
it’s more like a game you play for 30 minutes instead of working. So it’s
not a game aimed at the mainstream audience.
Later on we found out about the different sites for indie games and
steams greenlight so it will also be released on PC! Mainly because
we can do it. If we ever earn anything from it we will make it available
for iOS and the rest also. Right now all our budget went into buying
GM:Studio with the android module.
We are doing in with Game Maker Studio and that has it restrictions, like
not being able to use the 2gb extension files google has to offer. While
it’s a terrible limit to make the game less than 50mb it’s also a very good
thing. Having limits to make your game really pushes the creative problem
Everything in Fran Bow is hand drawn, trying to make it look like a painting.
The programs used is Photoshop and GIMP for the graphics
and AnimeStudio for the animations.
Up until now we are almost done with the first chapter of five. It has been
a tough first chapter since it also included coding the engine and the making
of lots of graphics but as soon as we are done with it we can start
powermaking the remaining chapters! We are hoping it will all come together in
about six months.
That’s the first diary of Fran Bow!
Thank you for reading!
/Isak & Natalia