Fran Bow and the Mortem-Post

Hello lovely gamers and developers! <3

I’m Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.
The other half of Killmonday Games and co-creator, husband and best friend is Isak Martinsson.
As you might already know, we released Fran Bow on August 27th, after 3 years of development and we wanted to share with you what we have learned through this journey.

You can listen to the Fran Bow Soundtrack here while reading this post, if you like <3

Finishing the game

Finishing the game was one of the hardest part of development, there is always things you can improve in the game, but on the other hand time and money wasn’t on our side.
When you have a total amount of 28,000 dollars in a country like Sweden, you have very little to go around. We were too positive about that amount when we asked for 20,000 dollars on IndieGOGO and we were really, really, really new in the whole “making games” industry, so we knew nothing! But those 28,000 dollar were stretched so much, that we ended up living with 1,200 dollars a month, from which 700 of it went to rent, 400 to bills and 100 for food. We weren’t even riding the bus or meeting people because that was a TOO expensive. But you know what? We learned that having this little amount of money each month was great, we had everything we needed and it taught us to be more responsible with our resources. Personally I felt responsible for my acts and that was a very illuminating experience.

When we were about half of the game, Isak’s grandfather died and it was pretty hard times for us both. I felt so much for Isak and his family. One of the nicest things was that Isak’s grandfather left him a part of his life’s savings which also helped to develop the other half of Fran Bow, because the IndieGOGO money were almost gone. We saw a light at the same time we saw somebody fading away and we are greatly thankful for him and knowing that his savings went to a dream come true for us!

The journey of Fran Bow has been an amazing, both sad and happy.

When we were coming to the end of development, Isak and I had an extreme break up. The stress that money gives is… satanical! It destroys so much of the beauty. The survival instincts don’t see love or compassion at all! But we came back together when we realized that life’s meaning is the one we give, we felt that; fuck the system! We didn’t want to follow the absurd rules of consuming and social status, so we kind of just forgot about money, we still had very little to finish the game and we were so positive about Fran Bow and we trusted in Fran Bow fans!!! And at the end, we were still alive, and if we needed to give up our home, we luckily still had our moms to go to! So we came back together and tried with our best efforts to finish the game!

After a few months of testing, changing and adding small details, the game was already out.
We almost couldn’t believe it until today and that’s why I’m writing now… After one month I can say that I feel happy that we completed this game and that the journey itself was the biggest reward I’ve received in my entire life and I speak for Isak too.

  • Gameplay:
    In a puzzle game, you just don’t want to have puzzles coming from no-where. I really wanted to play a game that felt like everything was connected and highly organized and that’s what I worked the hardest on to achieve in Fran Bow.
    My goal was: To write a story that felt complex, both in lore and characters. The problems in the story are what I would transform into puzzles and in that way progress in the game without going outside the story. It’s very time consuming making a story-puzzle based game but I think is my favorite thing to do at this point of my life and Isak’s too.
  • Time and organisation:
    Time is absolutely the most valuable thing we have. Life evolves around it and making Fran Bow was an eye opening experience when it comes to time. We were working around 12 to 14 hours a day, 7 days a week. We had to change many of the old habits we had when it came to food, exercising and resting. First, we became vegan, so we could improve our health. Within a week of being vegan, our heads felt so much clearer and we had boost of energy! We also started to exercise daily, because we were sitting too much and our bodies were feeling anxious because of that. So that also helped a lot to improve our health and mood. We also stopped consuming legal drugs as, cigarettes, alcohol and “snus” which is a Swedish tobacco thing, very gross.We had a monthly schedule where we planned what time to go up, eat, etc so we could use the time in a very effective way. It wasn’t hard because we really wanted to do the best we could to achieve this game. It actually was amazing and we felt proud of ourselves being able to manage our own rules.
  • Technology:
    The technology utilized in Fran Bow is pretty simple.
    We have 2 computers with Windows, each with two screens. Only one of these screens was bought at full price, because the other 3 were second hand purchases.
    A Mac-mini and one laptop with Linux.
    Isak used GameMaker Studio from Yoyo Games to program the game.
    I used Photoshop to draw and animate some things, like water and effects.
    AnimeStudio to animate characters.
    A Bamboo Wacom tablet, to draw.
    H4nd Zoom; sound recorder
    One midi-keyboard to make music.
    Cubase, music program to edit and record music.
    WorkstationPublic relations and Availability:
    When it comes to get your game noticed, damn! It’s a great casino. Sometimes it works, sometimes it feels like you are doing everything against a wall. We kind of tried our own ways, making what felt honest to do. That’s why we did some videos, introduced Mr. Red to the world and we tried to have fun with something we think is not so fun, like asking you please, to buy our game.
    We didn’t have money to spend on ads or a PR company actually, not a single penny. So it was mainly the whole time just us two e-mailing magazines, trying to reach out somehow or the other, but always in a very open and honest way and we are amazingly thankful for those who put their time to play and give a review of the game. Many of our fans write to tell us that we should get more attention, but we don’t know what else to do.
    We send e-mails from MailChimp and from there you can see who opens the e-mails and who doesn’t. So we know that the majority we’ve send information, have opened the e-mail even more than once but even so, haven’t answered to us or written an article on the game.Thanks to the fans, we got the game Greenlit  and because of that, the game is available on Steam. GOG also accepted the game and after release we turned to and Humble store. Right now we are talking to get the game into GreeManGaming as well.
    Many of sales are because of word of mouth spreading and we are super thankful about that!
  • Money spent:
    IndieGOGO : 28,000 US dollars
    Personal savings: 24,000 US dollars
    Total: 52,000 US dollars.
  • Sales:
    Under the first month we have sold around 10,000 copies of Fran Bow. Yay! Woho! Super hyper!!!!

This is an overall about the personal journey while developing the game. We also did a series of development videos while making the game if you are interested.
Development videos:

You can also check out Fran Bow website and help us spread the word about Fran Bow <3 Thank you!

Thank you for reading this post and thank you for your support and we hope, if you already played Fran Bow, that you liked it. Isak send his greetings and hugs to you!
Many hugs and love to you!
Have a lovely time!
Killmonday Games

Fran Bow is released!

Dear awesome friends,

This day, the August of 27th, we finally released our first big game called Fran Bow! We are so happy and proud and excited!!! It’s unbelivable, but very true! The wait to uncover the bloody mystery surrounding Fran and everything happening to her is over, and you can now get it and experience it all! Find Mr. Midnight!

You find different places to get it from our website: and there’s a demo too, if you want to give it a try.

Thank you and hope you try Fran Bow out!
Natalia & Isak
Killmonday Games

Historical date and delusional propaganda

Hello, adventure friends!
27th August 2015 is a historical date.
Fran Bow is done! And it’s about to be released to the world!


You will find the demo and where to buy the full game on our website,!

3 years ago we decided to make Fran Bow. 2 years ago we managed to raise the funds needed though crowdfunding. 1 year ago we thought we would have been done, and now here we are. 27th August, 2015 is the date Fran Bow is released through and Steam!
The last year was a struggle, but we managed to overcome every obstacle and deliver a huge game with a world of its own, filled with awesome and different characters and a lot of adventuring!
We released a new demo that you can download from different places from our website, and now we are working these last days with mainly trying to get the game out there more, so you can still help us by reminding your favorite youtuber about Fran Bow, mentioning it to press or just telling everyone! This helps us a lot! <3
We also made a new video with Killmonday Games, directed and produced by the delusional and mad Mr. Red, the puppet.

We are super excited and thankful!

Have a great time!
Best whishes
Natalia and Isak.

On August 27, we have a date!


Hello friends! <3
It’s official! Fran Bow after 3 years of development, finally has a release date: August 27, 2015.
You will find it available on Steam and GOG for Win/Mac/Linux.
The link for GOG is not yet available.
Here is the official trailer!

We will also release a new demo, because the alpha demo is really, really, very much outdated!

Many has already asked about the price for the game.
For Steam it’s set up to cost 14,99 US dollars, which we are not really sure how that will work out for other countries, but I guess some sort of equivalent.
We hope it feels like a fair price! <3

Here’s a sweet song from the Fran Bow Original soundtrack <3

There is so much personal stuff that we like to share too. Now that the date is revealed it feels pretty scary and exciting at the same time.
It’s hard to not get too emotional and it’s hard  to let go your baby…
Also testing the game over and over again and seeing the work of 3 years happening there, just in front of your eyes is… strange!

We are in love with all of you that has been helping us in one way or the other and we can’t thank you enough!
Even Mister Red is trying to help <3


We will be posting about the date of demo release too, so stay tuned! <3


Have a lovely weekend.
Killmonday Games

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Fran Bow – October Special Video – Answering the questions!


Hello, friends!

We have made another video where we answer questions we got from our facebook and twitter! In short we can say that we are currently working on part 4 of 5 of Fran Bow, so the game is coming along great, and we don’t know any release date yet. Also, we now are translating the game from english to: German and Spanish! 


Have a great eerie and creepy October,

Killmonday Games


Fran Bow update! Music & Sound preview and more!

Hello, dear awesome friends!

Here’s an update on the progress of Fran Bow!

We can’t say anymore a certain date when the game will be complete and released and we will try to explain why as good as possible, and how far we have come!

First of all, don’t worry about the game not being made, because the game is our life nowadays! Before and during the demo, we had a technical limitation that the game had to be max 50mb big in total, so we had to cut away tons of content that we otherwise wanted to make. That changed with time and the limit went away, so we decided to make both chapter one and two all over. We thought that we could just add the contents missing, but ended up making EVERYTHING new, so the story and immersion could be maximal. So in a way, we have made the game from scratch since the Indiegogo campaign ended.

Then came chapter three, which was a big leap for us. Also, it was a huge time of discovery and research for the expansion of the game lore. That chapter is really huge! It’s the center of the game, a place where you find answers, a very free chapter. It’s packed with NPCS and places you can go and stuff you can do. It has taken a long time for Natalia to draw everything up until now, and to keep track of every line of text so the red line never fades in the story.

That has been the development part, but 2014 has been a very tough emotional time too that has affected us in many ways. Three persons from our families passed away, and it always came as a shock. However, death is absolutely natural and a part of life. We can’t mourn them forever, but keep the good memories alive and cherish the ones that are alive everyday.

Good things has happened also! Like Natalias cousin, Catalina, who will help us in making the awesome Mr. Midnight dolls! And that Natalia finally made a logo worthy of Fran Bow, and Daniele Giardini who has made our new website that will launch when we start releasing the game. And as we keep on progressing in the game, we are getting more and more hyped about the whole thing! We can’t wait until you get to play it, and immerse yourself in the huge adventure Fran is heading to!

We hope that you understand the delay, and we promise to send out all the perks and everything we promised when the game is being released!

Many hugs and love to you!
And thank you for your patience!
Isak, Natalia and Mr.Red.

Something new to look at from Fran Bow!

Hello friends!

We wanted to show you some of the new environments and improvements we did to Fran Bow.

The screenshots can be found in our Steam site :

As you see in the new screenshots some new npc have been added, new places and almost 98% of the graphics have been done again.

We feel very happy with the game and how it’s coming along. We didn’t want to show you before, because we have been working and changing things all the time.

But now Part 1 and 2 of the game are 99% finished! And the 3rd part is growing for everyday!


walking on woodsCatdollWe hope you enjoy the new things from the game!
Have a great week!

Killmonday games and Mr. Red

Candy Puppet Saga released!


Candy Puppet Saga is a game made in a weekend for the Candyjam, where the goal was to make a game involving candies. And using the word candy, saga, edge, scroll etc a lot.

So we chose the special little red puppet, Mr Red, as our main protagonist in his quest to start his own business as a candyman, by invading the candy planet and killing everyone!


You shoot and aim with the mouse, get the money so you can purchase upgrades in the Candy Shop and try finding out what the big secret is!


It features a simulated realistic in-app purchase store where you can spend money in the game even though it’s free.


It has a Story mode with 25 levels of Candy Crushing mayhem.


And when you beat that you can head to the store and purchase the Endless mode, that never ends!


So you can gather enough money to buy the secret! And know the secret!


Goscurry… Is finally done!


Goscurry, a hard game made by our friend Daniele Giardini, is finally done! He has worked his stallion sweat over a year to get the game done! And now.. it’s done! And we are super happy for him! We met when both him and us started with our projects, Fran Bow and Goscurry. Isak got the honour of doing a tune for his game, and after Daniele went dancing with it he made the entire soundtrack, so he is very happy and proud today too!

We wish him the best of all lucks and that people enjoy this gem of a game, because it is really something awesome that will blow most of your brains out!

Check out the release trailer and then jump straight to for more! There’s even a playable alpha demo on the site so you can try it out!

And lastly, help Goscurry get on Steam! It would really be awesome competing against everyone for the highscore with the Steam users included! 

This is the last known photo of Mr Giardini. So you know the face of the one responsible of your future Goscurryrage!


Merry Christmas! Wishes Killmonday games and Mr.Red!

We have been working very hard on our game Fran Bow and we needed to take a break. In that break we decided to do a little Christmas present! The Mr.Red’s adventure game! It took us 3 days to put the game together and then 2 days for making trailer and exporting it and testing it.
Hope you like it! It is a hard platform game with permadeath! Like old games! So beware!

(Available for free. WinMacLinuxKongregateGamejolt, Newgrounds)

Merry Christmas to you and lots of hugs!

Natalia,  Isak  and Mr. Red!



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